play-to-earn

Bitcoin gaming enters Africa with local crypto exchange partnership

The Bitcoin gaming economy gets a boost from Zebedee’s expansion into Africa, complementing its Brazil and Philippines operations.

Gamers in Africa can now send and receive small amounts of Bitcoin (BTC) while playing classic titles like Counter-Strike.

Zebedee, a fintech and payments processor targeting the gaming space, has partnered with crypto exchange platform Bitnob to offer payments and gaming reward options in Africa using the Bitcoin Lightning Network (LN).

Within the partnership, African users can earn Bitcoin through Zebedee-powered apps and games. Zebedee’s offering serves as a second layer in games that allows developers to replace vague in-game points rewards with satoshis, the smallest denomination of Bitcoin. Through the partnership with Bitnob, these, in turn, can be converted to a local currency like the Nigerian nairas.

Related: Polygon becomes second-largest gaming blockchain after user activity surges in March

Zebedee’s chief strategy officer Ben Cousens explained that the partnership was driven by game developers who had Bitcoin in mind for tournaments and other gaming rewards.

“If I’m Activision Blizzard or EA Games and I have 30 million players of my games in Africa, and I run tournaments or giveaways, I cannot pay those players on fiat rails — it is too expensive. I am limited to the U.S., and I lose money from loss of engagement. Try sending $0.01 to these territories on another rail,” he said.

“This is about the $180 billion video games market, not play-and-earn or crypto gaming.”

In general, Africa has been a growing area of interest for the Lightning Network, partly due to the LN’s ability to facilitate microtransactions. Bitcoin Senegal founder Nourou told Cointelegraph, “Microtransactions are our economic reality,” hence why he and many other African builders and developers are exploring the LN. 

Gamers can already earn Bitcoin by playing popular games such as Counter-Strike. Source: Zebedee

Africa benefits from young demographics and a digitally native population. Cousens continued, “We’ve seen consistent evidence of high demand for our platform across the African continent, where the purchasing power of Bitcoin is considerably higher than markets like the U.S. and Europe.”

Indeed, the matchup of LN and gaming is a growing trend during the bear market. Cousens said it’s “A natural evolution of the interactive entertainment landscape, where ‘Rewarded Play’ (in lieu of unsustainable play-and-earn) provides meaningful performance uplift for game developers against a backdrop of slowing growth in mobile gaming revenue while engaging players in a fun and creative way.”

Magazine: ZK-rollups are ‘the endgame’ for scaling blockchains: Polygon Miden founder

Listen-and-Earn allows Bitcoin payments for podcasters and listeners

The Fountain podcasting app announced a partnership with ZEBEDEE to allow podcast creators and listeners the ability to earn Bitcoin for their time spent with content.

Crypto has tapped into various industries over the years to enable users with the unique ability to micro-monetize their actions. Play-to-earn gaming, along with earning from music streaming, has been the forerunner for this type of crypto integration. 

On Jan 24. Fountain, a value-for-value podcasting platform, announced a new partnership with ZEBEDEE, a financial services company that helps monetize games and apps, to enable Bitcoin (BTC) micropayments for podcast listeners. 

Oscar Merry, the founder and CEO of Fountain, called the ability to listen to a podcast and earn money for it, a powerful combo and the future of content creation.

“A few years from now, we’ll look back at paid subscriptions for content platforms that aren’t related to how much we actually use those platforms and laugh at how basic and inefficient it was. ”

Additionally, through the partnership with ZEBEDEE, users don’t need to know anything about cryptocurrencies to take advantage of the rewards through debit and credit card integrations. 

The CEO told Cointelegraph that through the use of the Bitcoin Lightning Network specifically, instant, permissionless, and low-fee payments can be programmed that work both within the Fountain app and other open RSS standards.

Related: Ushering in a new era of Web3 gaming by making Play-to-Earn sustainable

According to Merry, such a development connects a “fragmented podcasting industry” which currently operates across numerous unsynchronized apps and hosting providers.

He went on to highlight that every minute spent viewing ads and consuming or creating content increases a platform’s value. 

“Why shouldn’t you participate in the financial upside of the value you create on the platform?”

As developers continue to prioritize utility in new protocols, adoption of emerging technologies becomes almost unnoticeable. Recently, a “party-to-earn” initiative targeted the electronic music industry to create a currency that is universal across festival goers, clubbers and fans. 

Crypto Unicorns founder: P2E gaming is in a long ‘maturation phase’

Crypto Unicorns founder Aron Beierschmitt chats with NFT Steez about the key components blockchain-games need to build sustainable in-game play-and-earn economies.

As the hype surrounding play-to-earn (P2E) games and platforms began to dwindle in early 2022, Web3 participants began to emphasize the need for games to be more “fun” and less finance-oriented. 

In the most recent episode of NFT Steez, Alyssa Expósito and Ray Salmond speak with Aron Beierschmitt, the CEO of Laguna Games and founder of Crypto Unicorns, about the sustainability of P2E-focused blockchain games. 

For Beierschmitt, the evolution from a play-to-earn to a play-and-earn model suggests that there is still experimentation and maturation to be seen for these games. “Nothing has changed about making games,” said Beierschmitt. But with blockchain technology, crypto natives and gamers are now able to play, own and potentially monetize from these play-and-earning models. The larger question at hand is, is it sustainable?

The paradigm and sentiment shift of P2E gaming

Regarding the shift in sentiment around P2E and how Crypto Unicorns is approaching it, Beierschmitt said it is “charting a path to sustainability through the combination of economic farming simulation” along with the real-time “skill-based gaming loops” to attract more users into its ecosystem. These gaming loops not only need to have a semblance of form and function but also need to be fun and engaging for players, according to Beierschmitt. 

However, he also acknowledged that blockchain-based games are not for everyone and that Crypto Unicorns’ target demographic is more in line with those who are crypto-native.

According to Beierschmitt, there is a lack of “incentive alignment for free-to-play,” whereby developers maximize extracting value from the minority of players who spend in free-to-play games. This disparity creates a “mismatch in the paradigm,” whereby Web3 gaming enables players to reach a new level of autonomy and ownership when it comes to in-game items, assets and skill.

For Beierschmitt, this is what makes the play-and-earn model “compelling,” since players can potentially earn along the way while playing their favorite game. Web3 not only enables players’ provenance and ownership, but with governance models, players and participants are now empowered to take “ownership of the direction the game, ecosystem and IP [intellectual property],” said Beierschmitt.

Related: Crypto Raiders explains how blockchain gaming attracts new users to Web3

In-game economies are a work in progress

In-game economies have proven to be a sticking point for most play-and-earn games. When discussing the factors that are necessary for in-game economies to be sustainable in the long term, Beierschmitt explained that one factor that aids is the dynamic between passive and active players. Passive players are those who invest in active players to progress themselves in the game. 

However, Beierschmitt emphasized that for the dynamic to be sustainable, “skill-based gaming loops” and “token sinks” must be implemented because this returns the player back to the economy and ecosystem. As Beierschmitt put it, most play-and-earn games are still sorting their transition from “growth phase” to “maturation phase,” but he does firmly believe there are “bright futures in the days ahead!”

For more on the discussion with Aron Beierschmitt, be sure sure to listen to the full episode of NFT Steez on the new Cointelegraph Podcasts page or on Spotify, Apple Podcasts, Google Podcasts or TuneIn.

The views, thoughts and opinions expressed in this podcast are the participants’ alone and do not necessarily reflect or represent the views and opinions of Cointelegraph.

Nifty News: Square Enix invests into NFT gaming firm, Beeple speaks on NFT art future and more

Pokémon Company International has taken an Australian company to court over advertising an unlicensed NFT-based Pokémon game and HSBC has filed for a host of NFT and Metaverse trademarks.

Nonfungible token (NFT)-friendly Japanese gaming giant Square Enix has invested 7 billion yen ($52.7 million) into game developer Gumi to create “high-quality” mobile games, blockchain games and a Metaverse initiative, among other things.

Gumi mobile games: Gumi

According to a translation of the press release, the partnership will help Gumi tap certain intellectual property from Square Enix, while it has also teased that the duo could be teaming up for a game-NFT-focused marketplace.

“We are already considering the establishment of a platform dedicated to blockchain games and an NFT marketplace, etc. Through collaboration between the two companies, we will provide a one-stop service from the development and distribution of blockchain games to the sale and distribution of tokens and NFTs.”

The company also outlined plans to work on a host of NFT games that will likely have metaverse integrations. The Japanese company has outlined a quirky new term called “Wow and Earn,” which essentially refers to games built off of world-famous IP that is integrated with blockchain-based play-to-earn (P2E) features.

“In the future, while considering the use of powerful content that everyone recognizes, we will break away from the highly speculative blockchain games of the past and create value while enjoying fun and excitement. We strongly recognize that it is necessary for game users all over the world to create a blockchain game that realizes ‘Wow and Earn,’” the release reads.

Gumi also stated that its “working day and night” to develop its metaverse-focused arm of the business as it looks to add another source of revenue outside of mobile games.

Gumi has previously worked with Square Enix on a couple of mobile games as part of the Final Fantasy Brave Exvius series, and both firms are partners of the Oasys blockchain-gaming project, which is building its own network designed purely for P2E gaming.

Beeple outlines future of NFTs and art

Michael Winkelmann, the widely successful digital artist also known as Beeple, believes that all physical art in the future will one day have an NFT attached to it.

Speaking with the Wall Street Journal on Dec. 23, Beeple suggested that NFTs will massively help the art industry by providing superior methods for tracking provenance and storing verifiably authentic data.

“I think all paintings will eventually have NFTs attached just because again, it’s a better system than just handing you a piece of paper,” he said, adding that:

“If you had a standardization around ‘this is a painting,’ you could have all the provenance in the metadata of that NFT. You could have [that data on] where that painting was shown. So it’s all there and it’s searchable in a database.”

As such, he thinks that NFTs will eventually help build a standardized art database that “everyone relies on.”

Beeple: Wall Street Journal

Pokemon takes NFT company to court

Pokémon Company International has taken an Australian company to court over advertising an unlicensed NFT-based Pokémon game, according to documents lodged with the Federal Court of Australia.

The company in question is called “Pokémon Pty Ltd” and it has been advertising an unlicensed “metauniverse” P2E game on Ethereum called Pokeworld.

Pokeworld: Pokémon Pty Ltd

On its website, it also claims to work on a host of official Pokemon games in the past, while it also claims to have an official partnership with Pokémon Company International.

However, in the court documents, the Pokemon IP holders are seeking to restrain Pokémon Pty Ltd from representing that they hold any license, partnership or rights to sell Pokemon NFTs.

It has also called for the company to halt the launch of the game, and promote it using Pokemon trademarks on its website and social media.

HSBC trademarks

British multinational megabank HSBC has filed virtual trademarks for its name and logo, outlining potential plans for a host of NFT, blockchain and metaverse products.

In its filing, highlighted by licensed trademark attorney Mike Kondoudis via Twitter on Dec. 23, the HSBC lists a host of products and services including downloadable NFT virtual goods and files, virtual world-friendly debit cards, NFT music and video content files.

The metaverse appears to be a keen focus in the filing, as it also states that it is looking at providing financial advisory and entertainment services in the metaverse and other virtual worlds.

Other Nifty News

Hackers linked to North Korea’s Lazarus Group are reportedly behind a massive phishing campaign targeting NFT investors — utilizing nearly 500 phishing domains to dupe victims.

NFT marketplace OpenSea has been banning artists and collectors from Cuba, citing United States sanctions as the key reason behind its action.

South Korean ministry recommends enactment of special Metaverse laws

The MSIT identified that imposing older regulations serve as a deterrent to the growth of new ecosystems.

The Ministry of Science and ICT (MSIT) of South Korea revealed plans to move away from imposing traditional video gaming laws on the Metaverse. Instead, the ministry decided to issue new guidelines for incentivizing the growth of the budding ecosystem.

South Korea’s interest in garnering Web3 and the metaverse ecosystems is evidenced by the $200 million investment it made for the creation of an in-house metaverse. Running parallel to this effort, the MSIT identified that imposing older regulations serve as a deterrent to the growth of new ecosystems.

In the first meeting of the National Data Policy committee, MSIT noted that “We will not make the mistake of regulating a new service with existing law.” However, discussions around designating the Metaverse as a video game are still on the table.

The ministry decided that new industries — including the Metaverse, autonomous driving and OTT streaming platforms — demand the formation of fresh regulations. In regard to the Metaverse, MSIT raised concerns about hindering industrial growth due to a lack of legal and institutional basis. Revealing the plan, a rough translation of the press release read:

“Establish guidelines for classification of game products and metaverses for rational and consistent regulation and support for enactment of related laws (enactment of special metaverse laws, etc.)”

Previously, on Sept. 1, members of the National Assembly supported an official proposal for the enactment of the Metaverse Industry Promotion Act to support the Web3 industry.

Related: South Korea issues arrest warrant for Terra Founder Do Kwon

While supporting the growth of new technologies, South Korean authorities continue their crackdown on people running the Terra ecosystem.

South Korean prosecutors claim that Do Kwon, the co-founder and CEO of Terraform Labs, allegedly defrauded investors by issuing Luna Classic (LUNC) and TerraUSd Classic (USTC) without notifying investors of the danger that the price of both could plummet together.

As a result, the prosecutors have applied with authorities to revoke Kwon’s and other Terra employees’ passports.

Animoca Brands continues shopping spree with MotoGP mobile dev acquisition

The company announced its acquisition of WePlay Media after it recently closed multiple multi-million dollar fund rounds with investors such as Temasek.

One of Web3’s leading digital property rights developers, Animoca Brands, announced yet another major acquisition to its increasing portfolio of gaming subsidiaries.

The company announced the purchase of WePlay Media, which developed the popular blockchain-game MotoGP Championship Quest, on Frid. According to the agreement, the acquisition is ian effort to bolster user engagement in motorsport mobile gaming. 

Graeme Warring, the co-founder and chief operating o of WePlay Media and co-creator of MotoGP, called the acquisition an exciting development for both parties as they expand their reach to motorcycle fans across the globe.

“Animoca Brands has the ability to reach hundreds of millions of users in core growth demographics to expand the sport’s fan base and create engagement opportunities for the riders, teams and sponsors.”

Similarly, Yat Siu, the co-founder and executive chairman of Animoca Brands, highlighted the potential engagement boost of the acquisition of MotoGP and other motorsport-related games under Animoca.

Related: Gamers want fun, not a grind fest for tokens — Animoca subsidiary

According to MotoGP’s latest Global Fan Survey, their community has high levels of engagement and interest in regular participation in competitive mobile gaming. It reported that 79% of all respondents from 16–24 years of age engaged in competitive gaming on a weekly basis, with 54% of fans based in the Asia-Pacific region.

Animoca has shown to be highly invested in developing the motorsport gaming sector as it introduced a motorsport-based REVV token rewards ecosystem and NFT programs within the MotoGP game.

Earlier in April of this year, Animoca also acquired Eden Games, which developed the Gear.Club, the Test Drive series and other popular racing games.

In August, Animoca subsidiary Grease Monkey Games received funding to develop the blockchain-based motorsports game Torque Drift 2.

This latest acquisition development comes after Animoca’s successful $110 million funding round led by Temasek on Sept. 8, from which it said it planned to make subsequent strategic acquisitions. Animoca has investments across the Web3 space in operations such as The Sandbox, Axie Infinity, SkyMavis and DapperLabs, among others. 

Gamers want fun, not a grind fest for tokens — Animoca subsidiary

Once blockchain games can offer a similar experience to League of Legends or Fortnite they will become more popular, argues Blowfish Studios’ Luke Sillay.

Blockchain-based games need to spend more time actually being “fun to play” rather than developing flashy tokenomics, an Animoca Brand-owned blockchain game developer told Cointelegraph.

Speaking to Cointelegraph on the first day of the 2022 Tokyo Games Show, Luke Sillay, the lead community manager at Australia-based game developer Blowfish Studios, said that far too many blockchain games have put the focus on in-game rewards and tokenomics rather than gameplay:

“You can see from a lot of other blockchain games that they’re not actually fun to play. Like, yes, you have potential to earn quite a significant amount of token and you get a good return on investment most of the time. But generally speaking, they’re not that fun, right?”

Sillay said that generally, many of these games have simplistic game modes that are built around earning, rather than pure enjoyment and have, therefore, failed to grasp the attention of traditional gamers thus far.

According to data from DappRadar, the most popular blockchain games in terms of active users over the past 30 days are Gameta, Alien Worlds and Solitaire Blitz with one million, 814,000 and 652,760 users, respectively. The figures show significant interest in the games but pale in comparison to popular traditional games.

Sillay said games should primarily be “fun to play” and attractive to look at, stating:

“Our kind of thought is that if it’s fun to play and it’s attractive to look at, people want to play it.”

Blowfish Studios is an Australian video game developer that was acquired by Animoca Brands for around $6.6 million in July 2021. As part of the acquisition, Animoca has guided Blowfish from Web2 to Web3 gaming, with NFT game Phantom Galaxies (currently in Beta) being the company’s main focus.

2022 Tokyo Games Show

Questioned on the type of games that would work best with nonfungible tokens (NFTs) and play-to-earn (P2E) integration, Sillay highlighted free-to-play giants such as Riot’s League of Legends and Epic Games’ Fortnite which already have internal markets built into them.

He noted that these types of games generally attract die-hard fans because they are fun to play, and continually update and improve the experience over time. This leads to people who play for multiple years and happily spend money to purchase products such as new character skins.

“Say like League of Legends and Fortnite with your skins and stuff like that […] If you can play and enjoy something for a really long time, you know, and then you drop it, in a year or two in, you don’t really have much to show for it. But if you do that with blockchain, you can potentially sell all the assets you’ve earned,” he said.

Sillay went on to note that there are some barriers to entry in blockchain games that may be putting some people off, and that if the onboarding process can be ironed out this could attract new users.

“It’s a very daunting thing trying to learn about this whole new technology, creating a wallet etc, and there are so many words in blockchains that mean completely different things,” he said.

Sega Booth: Tokyo Games Show

Phantom Galaxies is an open-world mecha-robot shooter game expected to have an official early access launch in Q4 2022. Its in-game NFTs have already seen a high level of demand, with more than 517,000 owners of its Origin Collection, according to OpenSea. The project also concluded a private NFT sale in May that fetched an estimated $19.3 million.

Related: Animoca confirms $110M round led by Temasek, plans new acquisitions

At this stage, Phantom Galaxies requires just one NFT to get started, making it a relatively straightforward process to get involved.

“Then the rest is actually at the moment just like a traditional game basically,” Sillay said.

GameFi investors are now prioritizing fun factor over money: Survey

While roughly half of the investors joined the GameFi space initially for profits, 89% of GameFi investors succumbed to Crypto Winter 2022.

GameFi, the fusion of gaming and decentralized finance (DeFi) attracts a set of investors that tend to choose projects based on their use case rather than money-generating potential.

The GameFi ecosystem attracts GenZ investors and gaming enthusiasts. As a result, it stands as an entry point for numerous first-time investors. A ChainPlay survey participated by 2428 GameFi investors revealed that 75% of the respondents joined the crypto space solely because of GameFi.

3 in 4 respondents joined cryptocurrency because of GameFi. Source: ChainPlay

While roughly half of the investors joined the GameFi space initially for profits, 89% of GameFi investors succumbed to the crypto winter of 2022 — with 62% of them losing more than 50% of their profits.

GameFi profits are decreasing. Source: ChainPlay

However, investors believe that poor in-game economy design was the main reason for their losses. In accordance with this sentiment, the survey revealed that in 2022, investors worldwide spent an average of 2.5 hours per day participating in GameFi, which is down 43% to 4.4 hours from last year.

The fear of rug pulls and Ponzi schemes coupled with sub-par graphics are some of the biggest drivers preventing investments in new GameFi projects. As a result, 44% of investors believe that the involvement of traditional gaming companies can be key to GameFi’s growth.

Moreover, when it comes to future GameFi projects, 81% of GameFi investors are moving away from the traditional mindset and prioritizing the fun factor over profit-making as they seek positive in-game experiences.

Related: GameFi and crypto ‘natural fit’ for game publishers: KBW 2022

Blockchain gaming and the Metaverse were the least affected ecosystems by the Terra debacle, confirmed a DappRadar report.

In addition, a sustained institutional investment was seen in both blockchain gaming and the Metaverse, highlighting that many top companies see the potential for strong economic growth in both sectors moving forward.

GameFi developers could be facing big fines and hard time

Enjoy Axie Infinity, DeFi Kingdoms, and other cryptocurrency games while they last, because lawmakers are poised to crack down by mid-2023.

Are cryptocurrency games innocent fun? Or are they Ponzi schemes facing an imminent crackdown by regulators in the United States?

Tokens related to cryptocurrency games — known colloquially as “GameFi” — were worth a cumulative total of nearly $10 billion as of mid-August, give or take a few billion. (The number may vary depending on whether you want to include partially finished projects, how you count the number of tokens that projects technically have in circulation, and so on.) In that sense, whether the games are legal is a $10 billion question that few investors have considered. And that’s an oversight they may soon regret.

That’s because a bipartisan consensus appears to be forming among legislators in the U.S. that the industry needs to be shut down. They haven’t addressed the issue specifically — good luck finding a member of Congress who has uttered the word “GameFi” — but there are at least two bipartisan proposals circulating among senators that would effectively eject these gaming projects from American soil.

The Responsible Financial Innovation Act, offered in June by Senators Cynthia Lummis (Republican from Wyoming) and Kirsten Gillibrand (Democrat from New York), would, in Lummis’ words, classify a “majority” of cryptocurrencies as securities subject to regulation by the Securities and Exchange Commission (SEC). And this month, Senators John Boozman (Republican from Arkansas) and Debbie Stabenow (Democrat from Michigan) offered a second proposal — the Digital Commodities Consumer Protection Act. The effect would be similar, but with a stronger emphasis on classifying Ethereum as a commodity — putting it under the purview of the less heavy-handed Commodities Futures Trading Commission (CFTC).

Securities classification for Axie Infinity, DeFi Kingdoms and other games

According to the SEC definition that Congress is looking to affirm, any token in which users invest with “an expectation of profit” is likely to be a security. Let’s talk a bit about what that may mean for your favorite tokens.

For one, this definition is likely to include projects that incentivize liquidity pools. Examples of projects this would affect are Axie Infinity — which incentivizes liquidity pools with interest payouts provided through its native token, AXS — and DeFi Kingdoms (DFK), which incentivizes liquidity pools using its native tokens, JEWEL and CRYSTAL.

Related: 34% of gamers want to use crypto in the Metaverse, despite the backlash

Why do liquidity pools matter? Because users are “treating it as an investment,” blockchain expert and Rutgers Business School fintech professor Merav Ozair noted in an interview last month. “If it’s a token used to buy artifacts for the game, that’s not a security. But if you can take the token and use it for investments in securities, then that token has a different use case,” she said.

The Tavern in DeFi Kingdoms

The definition is also likely to result in a problem for projects that have profited from initial coin offerings (ICOs), private token sales, or selling nonfungible tokens (NFTs). That includes Axie — which sold 15% of the total AXS supply in pre-game or private token sales — as well as DFK, which sold more than 2,000 “Generation 0” characters to kickstart its game last year.

“Once they’re using [something] to generate capital, they fall under the definition of a security,” Ozair said.

Beyond the obvious, precedent indicates that SEC prosecutors are likely to find a host of additional reasons to classify gaming tokens as securities. In a case filed last month, the agency argued that a number of tokens listed on Coinbase constituted securities for reasons that ranged from developers referring to investors as “shareholders” to one project’s decision to feature a photo of its CEO pointing at an advertisement that ridiculed Goldman Sachs.

Consequences: Fines, Registration & Disclosures

Penalties that game developers could face may vary depending on how lenient SEC officials feel. At the very minimum, developers will be required to follow the same disclosure laws by which public companies in the U.S. abide. That means disclosing public officers, principal stockholders — or those who hold more than 10% of token supply — and an annual report that includes an audited balance sheet and cash flows.

Disclosure requirements alone could come as a rude awakening for many developers, who have become accustomed to running projects worth millions — and occasionally billions — without disclosing their names. But, more importantly, a securities classification would likely mean big fines for offending projects.

Related: Crypto Unicorns founder says P2E gaming is in a long ‘maturation phase’

In one case that could serve as an indicator of how regulators might approach the issue, the SEC settled this month with a project that engaged in an ICO while failing to register its offering as a security. In that case, developers agreed to file with the SEC — and compensate investors for their alleged losses — or face a penalty of up to $30.9 million.

“Intent matters,” Christos Makridis, a tokenomics expert and adjunct associate research scholar at Columbia Business School, noted in an interview with Cointelegraph. “Some NFT and GameFi projects are so convoluted that there’s a clear evasion of the rules.”

At the same time, he said, “If you think about the role tokens can play in gamifying education, an overly rigid and narrow definition is going to exclude a lot of value-creating projects and deter many inventors from building in the U.S.”

Alabama, Hawaii, Utah, and 47 other states may want to have a word

Regulation out of Washington, D.C. is just one challenge coming down the pike for embattled crypto gaming enthusiasts. A less foreseeable issue stems from what the late U.S. Defense Secretary Donald Rumsfeld termed “unknown unknowns.”

In this case, an example comes from an unlikely triad of U.S. states — Alabama, Hawaii and Utah. (If anyone is counting, Canada is also on this list.) Each jurisdiction (mostly) prohibits gambling, including raffles — which have become exceedingly popular in the world of crypto gaming.

Axie, for instance, held a month-long raffle between January and February of this year promising users the chance to win a variety of NFTs if they “released” — meaning burned or deleted — their characters. DFK quickly followed suit, asking users to gamble on potentially losing their characters in March in exchange for an opportunity to receive better (more expensive) “Generation 0” characters. Smaller raffles have become ubiquitous in DFK in more recent months, with options to participate in both daily and weekly contests, among others.

Experts say the raffles pose a problem for U.S. authorities even outside of the three states where they’re outright illegal.

“What they need to do to be legal is set it up as a sweepstakes, which means there is an alternative free means of entry that has an equal opportunity to win as those that pay to play,” David Klein, the managing partner at New York-based law firm Klein Moynihan Turco LLP, said in an interview with Cointelegraph.

“If you have to put a $200 item on the line — meaning you ruin it — to enter, then that is consideration,” Klein added. “Unless there is an alternative, 100% free method of entering, like mailing in a postcard, or calling a 1-800 number, or going to a website and filling out information.”

Related: Coinbase hit with 2 fresh lawsuits amid SEC probe

The list of problems didn’t end there. Disgruntled players have long criticized aspects of DFK’s raffle system — including a promise to award 800 “amulets” (an NFT representing a piece of equipment) randomly to players who held between approximately $1,000 and $50,000 in JEWEL tokens from Dec. 15 to Jan. 15. As of mid-August — seven months after the raffle ended — the amulets had yet to be awarded, with developers promising the equipment was still in the works.

“There are a lot of problems there,” Klein said. “When you have these contests, it’s important to communicate. The start date [of the raffle] has to be announced in advance of the contest starting. The contest rules have to be drafted, and they cannot be meaningfully changed. You have to do what you say you’re going to do by way of awarding prizes and when. You have to report to specific state jurisdictions who won and supply them with a list of winners within X amount of days. And if you don’t do so, you violate those state statutes.”

That’s in addition to any other regulatory or legal hazards that developers may have instigated by taking their projects global before assembling legal teams to examine potential hazards.

Declining players, expanding token supplies, dropping prices

Beyond unforeseen legal ramifications, developers face a more apparent problem: a rapidly diminishing user base. The number of users interacting with Axie Infinity fell from a peak of 744,190 on Nov. 26, according to blockchain data aggregated by DappRadar, to 35,420 on Aug. 20 — a decline of 95%. DFK players, meanwhile, declined by 85%, from a peak of 36,670 in December to 5,290 as of Aug. 19.

The decline comes amid a rapid expansion in circulating token supply, with DFK’s JEWEL supply expanding from roughly 60 million to more than 100 million over the same period. The supply stands to increase by 500% — to 500 million — by mid-2024, not including a new token — CRYSTAL — the game launched on the Avalanche (AVAX) chain.

When asked how many years of hard prison time developers could be facing for improperly conducted raffles, Klein — who handles compliance for a slate of confidential, big-name NFT projects — demurred. “I want to help the industry do it right,” he said. But, regarding projects that haven’t complied, he said, “You could be accused of violating state gambling laws by a regulator, which is criminal. You could be sued by a private litigant who is upset. Or a combination of the foregoing.”

Axie Infinity appears to have 80 million tokens in circulation, with another 190 million scheduled for release over the next three-and-a-half years. It merits noting that developers appear to be tinkering with official circulation figures, which may become another cause for scrutiny among securities regulators in the future.

Rapidly expanding token supplies — combined with a diminishing number of buyers — means unrelenting downward price pressure, an issue that could drain developers of legal funding when it’s most needed.

Can devs do something?

Lummis, Gillibrand and other lawmakers have indicated that Congress will likely pass legislation clarifying securities law related to crypto by mid-2023. The impending sea change begs a question: Where are the developers behind these projects? Nary a peep has been heard from the $10 billion industry. (By the way, keep in mind that figure only counts the value of tokens related to gaming projects and not their characters, land, or other NFTs.)

Related: GameFi industry to see $2.8 billion valuation in six years

Developers behind the top 16 play-to-earn projects — according to CoinGecko’s list — have made their identities known. That obviously includes those associated with Axie Infinity developer Sky Mavis. But the majority, like those behind DFK, have opted to remain anonymous, disclosing little about even the countries in which they reside. (In fairness, DFK did incorporate a legal entity — Kingdom Studios — in Delaware this year. That entity did not respond to a request for comment.)

Realistically, developers have fewer than 365 days to begin lobbying legislators if they would like to see congressional proposals amended. So far, they’ve been radio silent. With each day that quietly passes, it seems increasingly likely that silence is going to result in GameFi investors getting wrecked.

Rudy Takala is the opinion editor at Cointelegraph. He worked formerly as an editor or reporter in newsrooms that include Fox News, The Hill, and the Washington Examiner. He holds a master’s degree in political communication from American University in Washington, D.C.

The opinions expressed are the author’s alone and do not necessarily reflect the views of Cointelegraph. This article is for general information purposes and is not intended to be and should not be taken as legal or investment advice.

GameFi and crypto ‘natural fit’ for game publishers: KBW 2022

Korean experts believe that crypto would play a major role in the gaming ecosystem, and within the next three years, the majority of games might have an in-game crypto economy.

South Korea is considered the fourth biggest gaming market and one of the biggest blockchain adopters. However, the country has banned play-to-earn (P2E) blockchain games due to the crypto integration. The new pro-crypto president Yoon Suk-yeol had hinted at lifting the ban, but the government has yet to show any significant effort.

Anthony Yoon, managing partner of blockchain investment and accelerator firm ROK Capital, in an exclusive interview with Cointelegraph, said that GameFi is a natural fit for Korean game publishers. Yoon shed light on the current state of GameFi in the country and how game studios are approaching blockchain integration during the Korean Blockchain Week 2022 (KBW)

Yoon explained that there are two thought processes among Web2 gaming companies looking to shift to Web3 and blockchain gaming. Where one camp is looking for ways to derive value for their projects and create their ecosystem on blockchain from scratch, with token integration being the last step, the other camp is ready to launch a token first and outsource the technology.

Talking about the popularity of global blockchain projects such as Solana and Polygon against the native Korean projects, Yoon explained that their popularity is not just dependent on the amount of capital they bring in but more so on the infrastructure and ecosystem they have to offer. He explained:

“From a feasibility perspective, I think something that these gaming studios also look at — are their users on this chain. Is there an ecosystem on this chain? Is there infrastructure on the chain?”

Yoon also said that while native chains do play a key role in developing the ecosystem, the major focus of game studios is to build a global ecosystem.

Related: Web2 adoption key to Metaverse success, Klaytn Foundation — KBW 2022

In another chat, WeMade CEO Henry Chang talked with Cointelegraph about current trends in the GameFi sector, its potential future and WeMade’s new gaming blockchain platform Wemix.

Chang said that even though crypto-integrated blockchain games are banned in Korea, crypto definitely has a utility in the gaming industry. He added that crypto would find a place in most of the games in the coming years. He concluded by saying, for crypto games to be successful, they must have a formidable in-game economy.