Music

Thrash-metal band Megadeth launches NFT collection and metaverse community

The American thrash-metal band Megadeth released a new NFT collection, aiming to connect with its community in both physical and digital reality.

Legendary American thrash metal band Megadeth announced a new nonfungible token (NFT) collection on Dec. 5, allowing fans exclusive access to content and physical experiences.

The band announced the NFTs on social media through a post on X, formerly Twitter, saying the 5,000-piece collection features the band’s digital mascot, ​​Vic Rattlehead.

Related: Grimes’ collaboration with music platform makes 200+ AI songs available for creators

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Michael Jackson’s first-ever studio demo to be released on blockchain

Over five decades after Michael Jackson recorded a demo version of the song “Big Boy,” it’s set to be released globally on the blockchain as digital vinyl through the blockchain music platform Anotherblock.

In a historic move, the first-ever studio recording of a young Michael Jackson, kept under wraps for over five decades, will be released on Dec. 7 as a “digital vinyl” via a blockchain-based platform. 

The track, titled “Big Boy (One-Derful Version),” will be digitally published through the blockchain music platform Anotherblock and accessible through the platform’s player alongside images of the master tape and song stems. It will be available for 4 days as both an open and a limited edition.

Dating back to July 13, 1967, the recording captures eight-year-old Michael Jackson, along with his brothers, in their inaugural studio session at One-Derful in Chicago.

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Mastercard launches NFT-gated musician accelerator program

This month, Mastercard is launching an artist accelerator program for musicians, with a catch: Access is only possible via an NFT member pass.

Mastercard has been one of several legacy companies rooted in traditional finance to jump into the Web3 space, having been involved in a number of Web3 initiatives in recent years. 

Most recently, on April 12, Mastercard announced its new artist accelerator program. However, this time, it added a Web3 twist. The program is nonfungible token (NFT)-gated and therefore only accessible to holders of its Mastercard Music Pass NFT.

According to the announcement, the NFT is limited-edition and free until the end of the month to both musicians and fans. The program was created in collaboration with Polygon and offers free access to educational materials, unique artificial intelligence (AI) tools and other experiences.

Example of Mastercard Music Pass NFT. Source: Mastercard

Raja Rajamannar, chief marketing and communications officer of Mastercard, said programs like this are in place to help users “better understand and trust how blockchain and digital assets are used.”

“We also believe that Web3 can be a powerful tool in connecting people and building communities around shared universal passions.”

Mastercard highlighted that it has been a long-time supporter and simultaneously an early adopter of Web3 technologies to bring fans and creators more opportunities to create “exclusive, inclusive and scalable experiences.”

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Mastercard has already selected five artists from different genres around the globe to participate in the program. In addition to Web3 technologies, the artists will be exposed to a new AI-driven music studio. 

This development from Mastercard comes less than two months after both it and Visa announced that they would be pulling back on all new crypto and blockchain partnerships. The financial service providers said that all new launches would be delayed until improved market conditions are visible, along with a clearer, more established regulatory framework.

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Universal Music Group tells streaming services to block AI-generated music

Amid the current influx of AI-generated content, Universal Music Group told music streaming platforms like Spotify and Apple Music to block AI-generated music.

Content generated by artificial intelligence (AI) has been on the rise following the release of OpenAI’s latest version of its AI chatbot, ChatGPT-4 and others like it. However, not everyone has been in favor of some of its capabilities when left unchecked.

A report from the Financial Times on April 13 revealed Universal Music Group (UMG) is the latest to voice its concerns over the emerging technology. The music industry giant told streaming services, such as Spotify and Apple Music, to block AI services from being able to harvest melodies and lyrics from copyrighted songs.

According to a person close to the issue, UMG has been sending out requests to take down AI-generated songs “left and right,” as they’ve been popping up on streaming services with increased frequency.

One Twitter user posted an example of an AI-generated song that features an AI-version of the famous rapper Jay-Z, which is almost indistinguishable from the real Jay Z. The user said as a fan of Jay-Z, he “enjoyed” the track but doesn’t know if he should feel “good or ashamed” for liking AI-music. 

Until now, AI bots have had access to music catalogs on streaming platforms, which developers have used to train the technology. According to the report, UMG has become “increasingly concerned” about AI bots using intellectual property to produce music identical to actual artists.

A source close to the situation said that this next generation of technology currently emerging poses “significant issues.” 

They continued saying AI could be asked to compose a song that lyrically resembles Taylor Swift but with vocals and themes of other popular artists like Bruno Mars and Harry Styles.

“The output you get is due to the fact the AI has been trained on those artists’ intellectual property.”

UMG is taking an artist-first stance, writing in emails to the streaming services that “we will not hesitate to take steps to protect our rights and those of our artists.“

Related: LimeWire’s new game simulates music pirating nostalgia and pays in crypto

The same Twitter user also tweeted a clip of an AI model of Kanye West singing along to the tracks of rapper Drake’s song “Hold On.” Examples like this touch on the exact fears UMG is currently raising about streaming services.

Along with AI-generated music on Twitter and popular streaming platforms, entire YouTube pages are popping up, remaking well-known music via AI technology. 

The issue could only be the beginning of what could be in store for the music industry in its fight against AI technology taking advantage of intellectual property rights. Google recently announced its own machine-learning music apparatus called MusicLM, which will be able to generate “high-fidelity music from text descriptions.“

The application has yet to be released; however, Google has released an entire page on GitHub of sample music generated with insights (keywords) about how it was generated. 

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LimeWire’s new game simulates music pirating nostalgia and pays in crypto

LimeWire’s retro music downloading game revives the look of its platform from the early 2000s and offers players the chance to win crypto.

A new game aimed at reviving the nostalgia of pirating music with the added bonus of crypto rewards has been launched by former peer-to-peer file-sharing platform turned nonfungible token marketplace LimeWire.

On April 13, the historic music-downloading platform, wildly popular in the early 2000s, was revived and turned to Web3 in the form of a retro music-downloading game themed on the Microsoft Windows XP operating system.

Players need to enter their email addresses to play the browser-based game that prompts them to search for old early 2000s music and movies to download.

The simulation will provide a list of songs or movies from that era for players to choose to “download” within a time limit. Each simulated download that doesn’t contain a simulated “virus” will yield points to the player.

Screenshot from LimeWire’s game. Source: LimeWire

The scores are entered onto a leaderboard with the top players eligible to receive a distribution of LimeWire’s upcoming ERC-20 token, LMWR.

Related: Music NFTs are helping independent creators monetize and build a fanbase

LimeWire was re-launched in mid-2022 as an NFT marketplace with the aim of becoming a leading creator content marketplace and membership platform.

The original file-sharing platform was shut down in 2010 after a federal copyright infringement court case and the LimeWire NFT marketplace has no connection to the original platform or its team.

Cointelegraph contacted LimeWire for further details but did not receive an immediate response.

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NFTs unlock physical biodegradable vinyl records

A new NFT project is using digital assets as a key to redeem physical copies of a biodegradable, plastic-free vinyl.

While the hype around nonfungible tokens (NFTs) has cooled down, innovative use cases for the digital assets continue to appear — particularly in the music industry, which has been fertile soil for use cases of emerging Web3 tools in recent years. 

On April 5, the DJ, producer and eco-warrior Blond:ish announced a new NFT project, which once purchased unlocks physical copies of her latest album on vinyl record.

Cointelegraph reached out to Blond:ish for more details on the usage of NFTs as a gateway to unlocking physical items as a part of a new music release.

The upcoming biodegradable vinyl from Blond:ish. Source: Blond:ish, Bye Bye Plastic, Evolution Music

The vinyl itself is made from “naturally occurring bacteria” that mimic plastic and can decompose in any environment, including the ocean. Typically, vinyl records are pressed from the material polyvinyl chloride, also known as PVC, and release 12x the amount of greenhouse emissions.

NFTs have been used by artists as a component of album releases, and even as a new mode for music streaming. This latest vinyl drop is an example of the growing phygital trend in the NFT scene, in which digital assets have a physical component to them. 

Related: Preserving and reinventing music festival legacy in the metaverse

In August 2022, the popular rock group Muse released an NFT album — a music industry landmark, as it became the first new chart-eligible album format to be added in seven years.

Many mainstream music artists — like Snoop Dogg, who is a long-time Web3 champion — have utilized NFTs in single releases or to promote additional content alongside their music.

There have even been conversations around a new genre of NFT-driven music coming onto the scene for artists who inextricably tie their releases to NFT projects.

Music industry behemoth Sony Music filed a trademark application for NFT-authenticated music back in September 2022, while Spotify tested a new Web3 wallet integration for token-enabled playlists in March 2023.

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Metaverse brings new problems and opportunities to music licensing

With the rising popularity of Web3 and the metaverse, songwriters and musicians are wondering what music licensing will look like in this new space.

The term “metaverse” is becoming increasingly common, but while many people have likely heard it used, they often don’t know what it means. 

It can be difficult to explain the term to someone outside the Web3 space, as the metaverse is still relatively new and evolving. The most important thing to know is that it has the potential to revolutionize the internet and how people live, work and play.

The metaverse is a new frontier of innovation and creativity, centered a great deal around media, which should come as no surprise since many Web2 apps are as well, especially music.

There are entire social media platforms dedicated to sharing music, and those that aren’t have incorporated music in other ways. While this has increased awareness about music licensing in digital spaces, it has also highlighted that some systems in place are outdated and struggling to keep up with the breakneck pace of new technology.

With new possibilities for music in the metaverse, the current licensing system may need to be revamped, given the changing ways music is created and consumed, especially with Web3 innovations like nonfungible tokens (NFTs).

Music in the metaverse has had great success. Many top-name artists have performed concerts in the space, and many artists have seen the appeal of releasing music as NFTs.

Despite the uncertainties and the evolving landscape of Web3, licensing music in the metaverse has massive potential.

Current licensing challenges

Technology is rapidly advancing in the Web3 space, and given how new it all is, there are many kinks to work out. Presently, the metaverse is all about experimentation, so if something fails organically, it will serve as a lesson to others.

Despite much experimentation in the metaverse, licensing remains undeveloped. For Web2 social media platforms, there is a known standard on licensing, and what can and cannot be done. This does not currently exist in the metaverse. The mixture of set standards and laws surrounding copyright and licensing isn’t as concrete as needed for a solid licensing landscape.

Spottie Wifi, a musician and Web3 proponent, sat down with Cointelegraph to discuss the current state of licensing in the metaverse.

“There is a difference between traditional licensing for music and licensing music in the metaverse. The main difference I have seen is that a music license for the metaverse needs to clearly include the metaverse as a distribution channel listed within the scope of the license, or the scope of the license should be so broad that the metaverse would naturally be included,” he said.

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This would undoubtedly be a simple solution to what is often seen as a nuanced issue. Still, compared with Web2, there are complications around music licensing in Web3 — thanks to NFTs.

“I recorded a concept album in 2021 about life in the metaverse, and I sold the album as an NFT collection, which grants the NFT holders a license to use and commercialize the music however they like while I still retain ownership of my masters and publishing,” added Spottie Wifi.

“There are NFT collectors that use music in this way in the content they develop, including metaverse experiences, video games, podcasts, films and advertisements.”

Musicians want to avoid exploitation and ensure that their music is used appropriately. This requires properly enforcing intellectual property (IP) rights, which is a complicated process in the metaverse.

“For now, the most effective means of enforcing IP rights as a songwriter in the metaverse is probably to simply enforce those IP rights on Web2 platforms like YouTube, Instagram, etc., through what is known as Content ID. Content ID is an automated system that removes content from those platforms if that content infringes someone’s music copyright,” Spottie Wifi explained. “This can help enforce copyright in the metaverse because a lot of content that is broadcast in the metaverse still comes from those Web2 platforms.”

This brings to light another issue surrounding copyright. If users can create their own virtual spaces or events within the metaverse, they will likely want to include copyrighted music as a part of their creation, just like on social media platforms. This could raise issues around obtaining the necessary licenses to use the music, and monitoring and enforcing those licenses.

As the metaverse is likely to be global, determining who monitors and enforces licenses could pose challenges because copyright law, performance rights, music licensing and regulation would be cross-jurisdictional. The global aspect also causes other issues outside of copyright, with questions about how to properly compensate musicians when their work does get used. As a standard for music licensing gets set for this space, royalty structures that differ from traditional music licensing models could be complex.

Licensing potential in the metaverse

Broadcasting music into the metaverse from Web2 platforms to protect artists might be the easiest thing to do now, but this method will become outdated when music licensing in the metaverse provides more protection.

According to Hendrik Hey, founder of media licensing firm Media Industry Licensing Content — a blockchain-based content licensing company — a new approach to licensing is on the horizon.

“There is a simple interface being developed where any musician can enter their license information. Licensing music in the metaverse works with the addition of blockchain technology. In a blockchain, anyone who knows what they are doing can create a hash in which they store all the information relevant to the license. The assets that someone would want to license are then found in the metaverse itself,” Hey told Cointelegraph.

While not entirely theft-proof, the blockchain hash is relatively safe and transparent, and could make the licensing process much easier.

“The blockchain hash will be automatically generated and would then serve as proof that the information of the license is correct. It is important to be able to prove that you are the true owner of a license and that the information is accurate, and the blockchain can clearly show who the real owner is in the event of a legal dispute,” Hay added.

The developments Hey discusses would simplify the process, as the places where the music is found would provide explicit information about what the licensor wants. The user could then decide if they want the license or not. This cuts out many steps, gets everyone to their destination quickly and can set standards currently missing in the space.

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From developmental and artistic perspectives, the future of the metaverse is bright, with massive potential for success and high earnings for content creators.

When Spottie Wifi sold his album as an NFT collection, he generated $192,000 in just 60 seconds. The revenue went directly to his wallet, and intermediaries were cut out. With NFT releases, the artists own their music and increase potential revenue.

The metaverse could become the new mainstream as its popularity increases. With people like Hey developing the space, and artists like Spottie Wifi experimenting with it, music licensing will become less complicated and no longer fold under the pressure of digital spaces.

Spotify testing Web3 wallets integration

The users can access the token-enabled playlists from Overlord, Fluf, Mooonbirds and Kingship with their NFT wallets.

Music streaming platform Spotify expands its Web3 efforts by testing token-enabled playlists in several key markets. 

Overlord, a Web3 gaming ecosystem, announced its partnership with Spotify on Feb. 22. The token-enabled community-curated playlist from Overlord may now be accessed via Web3 wallets of those who hold the Creepz nonfungible tokens (NFTs) on Spotify. Only Android users from the United States, United Kingdom, Germany, Australia and New Zealand can unlock the playlists.

Other participants in the three-month pilot are the Fluf, Moonbirds and Kingship metaverse communities. While Fluf and Moonbirds didn’t share any details on their partnership with the streaming service publicly, Kingship confirmed its participation in a pilot on Twitter. To unlock the tracklist, including the hits by Queen, Missy Eliott, Snoop Dogg and Led Zeppelin, users should possess a Kingship Key Card NFT.

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The announcement triggered a surge of Web3 music tokens. For example, Viberate’s (VIB) native token was up 33%. Other tokens, such as Audius (AUDIO) and Rhythm (RHYTHM), rose 4% and 2.5%, respectively.

In May 2022, Spotify began testing NFT galleries on musicians’ profiles. Although without an option of direct purchase, it let the users preview the artists’ NFTs and be redirected to the OpenSea page where they could purchase the items.

The music market remains one of the blooming areas of crypto adoption. In late January, value-for-value podcasting platform Fountain announced a partnership with Zebedee to enable Bitcoin (BTC) micropayments for podcast listeners. In February, royalty rights from Rhianna’s hit 2015 song, “Bitch Better Have My Money,” were offered as part of a collection of 300 NFTs.

Preserving and reinventing music festival legacy in the metaverse

The metaverse has been used as a means of cultural preservation in the past. Now, the legacy music festival Woodstock is using digital reality to preserve its legacy and reinvent its future.

The metaverse is becoming a destination for more brands, companies and communities to connect. A study from December 2022 revealed that 69% of users believe metaverse entertainment will reshape social life. 

Recently, the legacy music and arts festival, Woodstock, known for being the most famous of the 1960s rock festivals, announced that it would reinvent itself as a digital world in collaboration with metaverse developers Sequin AR.

Festivals in the metaverse are not a new thing. As digital life has been becoming more prominent over the years, we’ve seen virtual Pride parades, cultural events specific to countries and metaverse fashion week.

With Woodstock building its own virtual space, a physical festival’s immense legacy is being preserved and reinvented for new generations. Cointelegraph spoke with the Woodstock team and Robert DeFranco, the CEO of Sequin AR, to understand how legacy events navigate a digital rebirth.

Jennifer Roberts, a partner at Woodstock Ventures, recalled how the original festival in 1969 “defied so many expectations” as it brought together half a million people around peace, music and art. Now the metaverse allows for a truly global audience to experience the festivals’ legacy.

“We think that today’s Woodstock Generation isn’t united by when they were born but by a shared value system of peace, creativity and compassion. ”

Roberts called the metaverse a “democratizing experience” where, despite physical circumstances, people can come together to celebrate what they believe in.

Connectivity is a big motivator for brands and companies to enter the metaverse. With over 90% of consumers curious about the metaverse, the opportunities to create connections on a global scale are only increasing.

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However, just as in real life, throwing an iconic festival for thousands of people is a big task with many considerations.

DeFranco said the goal of such initiatives is not to replace but complement what is available in physical reality and the legacy of an event.

“There’s nothing like being at a live show. The intent is to have a community to engage in and an experience you enjoy when you can’t be at a live show.”

Roberts said when preparing to create this digital complement, anticipating new needs for artists, audiences and even music genres is a new challenge. She also said leaving room for serendipity in the process is not to be overlooked. 

“The magic of the original festival was something that resulted from the alchemy of bringing different elements together. We have faith that will happen here too, albeit in ways we can’t predict.”

From indie artists to iconic pop stars, the music industry has been very active in adopting Web3 technologies. 

Major labels, like Warner Music, have been particularly active in bringing performances into digital reality, announcing its own music-centered Web3 platform created with Polygon.

Roberts said, however, when it comes to legacy it’s not just about keeping the past alive but looking toward the future.

“It’s not about enshrining the past, but rather a way to involve new audiences and write the next chapters of history.”

Over the next seven years, the metaverse is expected to create a market valuation of $5 trillion, according to recent reports.  

Credit cards can bridge Web2 to Web3, says music industry exec

As DeFi continues to become more mainstream, traditional financial tools can serve as a bridge from Web2 to Web3 for those who still remain skeptical.

Last year proved that the Web3 space is not just a phenomenon but rather the future of digital interactions. However, as pervasive as the space has become, many are still skeptical as to how it can and will be a part of their lives. 

Many developers are seeking ways to bridge the gap between these two iterations of the web. Cointelegraph spoke with Bruno Guez, CEO of Revelator, to understand why he believes already existing Web2 financial tools such as credit cards can actually be bridges to usher new users into Web3.

Revelator, which works in the music industry to provide labels and distributors the infrastructure to run their businesses, recently announced that it integrated Stripe to help fans seamlessly purchase digital collectibles with their credit cards. 

​​Guez said that making these new digital tools accessible via Web2 tools users are already familiar with, such as credit cards, creates a bridge between these two versions of the digital reality.

“The majority of the developed world uses credit cards for everyday purchases. If we want to usher new users onto Web3, we must provide these Web2 users with a familiar and ‘safe’ payment method.”

However, he touched on how using familiar Web2 financial tools helps lessen the hurdles plaguing the industry, such as a lack of education on decentralized money management. 

“If we make the on-ramp easier and make accessing Web3 assets easier, we can slowly educate them about the power of decentralization and all that entails.”

He continued to say that this further education includes informing users about self-custody practices so that they can “fully embrace Web3, operate their digital wallets and never lose access to their digital assets.”

The lack of knowledge has created barriers to self-custody, which have often made centralized exchanges popular due to ease of access and user experience. Though, as Guez pointed out, and as has recently been seen in cases like FTX, when centralized exchanges go out of business, customer trust and confidence in the industry as a whole is damaged.

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Revelator isn’t an anomaly in the Web3 space for utilizing credit cards to help onboard new users. Many other businesses are seeing how to continue pushing mass adoption by working with tools. At the beginning of 2022, Stripe announced partnerships with FTX, FTX US, Blockchain.com, Nifty Gateway and Just Mining to launch a crypto business suite.

In 2022, it also partnered with Twitter to offer USD Coin (USDCpayments to content creators on the platform, along with integration on a Solana-based market maker to offer a fiat-to-crypto on-ramp.

Guez said that credit cards efficiently on-ramp users onto Web3, while smart wallets are already operating in the background. This enables a “clean way” to perform blockchain transactions without the users needing prior blockchain knowledge.

“In this way, Web2 and Web3 tools work together by abstracting the complexity away from the user experience.”

According to reports surfacing on Jan 26., Stripe is working with JPMorgan professionals to advise toward a potential public offering after its fruitful reemergence onto the crypto scene.