Human Park

Experts clash on where virtual reality sits in the Metaverse

Experts have given mixed views on what role virtual reality technology will have in the Metaverse.

Virtual reality (VR) will eventually have a place within the Metaverse, but not for the foreseeable future given its slow adoption rates, according to experts.

There isn’t much that can rival the experience of having one’s senses almost immersed in a virtual world — which is why many believe that the technology will have a natural fit for the Metaverse.

It’s a technology that Mark Zuckerberg’s Meta is betting big on by introducing Meta accounts that it says will allow users to access its Meta Horizons platform more easily through Oculus VR headsets.

Founder and CEO of metaverse platform CEEK Mary Spio is also one waving the VR metaverse flag. In an interview with Cointelgraph, Spio argues that the true power of a Metaverse cannot be realized unless users are totally immersed through the use of VR devices.

Spio’s metaverse platform CEEK helps digital content creators, including musicians and athletes, connect directly with their fanbase in a virtual world setting.

Spio said that her platform opted for a focus on VR immersion because “the benefits of the Metaverse cannot be fully realized in the non-VR mode:”

“Virtual Reality enables full immersion and creates that sense of presence, real emotions and memories; no different than actually being at a time and place in real life.”

However, Spio admits that their metaverse needs to allow for both VR and non-VR accessibility, as content, ease of use, and accessibility are all still required for the mass adoption of VR technology.

She believes that a “quantum leap will be in the next two to three years” for Metaverse and VR adoption.

 Janine Yorio, CEO of metaverse ecosystem developer Everyrealm, however, disagrees. 

To Yorio, Metaverse platforms and VR technology should develop exclusively of each other without mutual consideration.

By her estimation, a very small portion of Metaverse experiences are being built for VR like CEEK, noting VR making a significant change in the world likely won’t happen in any meaningful horizon.

The reasons for this lie in “technological obstacles” and simple human preference for the most casual applications of technology:

“People typically game or engage with technology while they are doing something else. That is impossible when using a VR headset which effectively blocks out the rest of the world and makes the user physically vulnerable while using it.”

Her view is backed by the numbers, as Statista found that the VR market size was about $4.8 billion in 2021 from only 2.4 headsets per hundred households, according to Virtual Reality Marketing. Compare that to Web2 metaverse companies that enjoy a $14.8 trillion market cap and the metaverse token market worth $7.1 billion, according to CoinGecko.

Related: The opportunities and risks of Metaverse for small businesses

Meanwhile, the creative and technical director at Human Park, Rick Pearce, took a middle-ground stance on the issue.

He told Cointelegraph in an interview that it might be five to ten years before VR becomes a Metaverse-ready item due to developer-side limitations, as well as the various hurdles to mass adoption — though he admitted that VR implementation “isn’t off the cards.”

To Pearce, the main hurdle is the headset, which he says Oculus has solved for the most part by making the device more accessible. However, connectivity and gameplay will remain a difficult challenge for least the next five years. 

Pearce added that some of the limitations of integrating VR and the Metaverse may have no solution because of “physical limitations that stop those things from connecting on a fundamental level:”

“When we saw VR kickoff, you could see that there was potential. But the mechanical components to be able to deliver a sustained enjoyable experience just weren’t there, and they still aren’t now.”

Human Park has not yet implemented VR to its platform, but says it is a possibility for the future.

ZED RUN founder envisions user narrative-driven Metaverse

The creators behind ZED RUN launched their first Metaverse title on Monday, featuring fully-customizable user avatars and a 3D world built using the Unreal Engine.

Chris Laurent, the founder of the popular-digital horse racing game ZED RUN, envisions a future where people will spend their free time developing their own unique narratives within the Metaverse

This virtual world will contain a mix of gaming, entertainment and social experiences underneath an overarching storyline, he believes:

“My perception of the metaverse isn’t just a meeting of people, it’s coming home after work and not turning on Netflix but seeing what happens to yourself and your friends in some type of storyline that is flexible.”

The ZED RUN founder spoke to Cointelegraph following the launch of its first metaverse platform, Human Park, on Monday. It features fully-customizable user avatars and an aesthetically pleasing 3D world built using the Epic Games’ Unreal Engine, the same platform used in top gaming titles such as Fortnite and Borderlands.

In an interview on launch day, Laurent and his team at Virtually Human Studio (VHS Labs), including Human Park executive producer Steven Na and Rick Pearce of Spectre Studios, stressed that Human Park was different from other metaverse projects, as it focuses on story-telling rather than just plopping users into a 3D world to roam around aimlessly.

“We are storytellers at heart, so we’re here to empower players to tell their own stories. In this way, we believe we will be transforming the way people engage with and express themselves in this new internet we are all building,” said Pearce, co-founder and creative director of Spectre Studios.

Steven Na told Cointelegraph that they didn’t want to create a platform that white-boxed users into particular gaming experiences:

“We really want to empower users to tell their own story within the metaverse, so we don’t want to be heavy-handed and say ‘hey, you’re going to play RPG, and that’s the Metaverse,’ or ‘you’re going to play a sandbox game, and that’s the Metaverse.’”

Laurent added that the Metaverse will offer “many different types of game experiences, entertainment and social environments.”

Related: US trademark filing hints at Arizona State University planning classes in the Metaverse

“Much like you would see if you look at something like Roblox or Minecraft or even Fortnite where they’re almost like a social platform,” he added.

When asked whether the vision companies such as Meta and Microsoft have laid out for the Metaverse, such as virtual-reality powered work meetings or entire businesses run out of the virtual world, will come true, Laurent said he believes anything is possible at this stage:

“In regards to the experimentation, some of these bigger entities are making, obviously, they’re doing it for a reason and we can’t ignore that, so our theory is that weird stuff is going to happen in the space.”

The launch of Human Park on Monday has been accompanied by the drop of its first themed release. Season Zero, a retro-cyberpunk world, will come with limited-edition-themed nonfungible token (NFT) drops. The game is free-to-access, with optional gameplay modes that can be accessed by user-owned NFT avatars and wearables.