Science

Harvard scientists claim quantum computing breakthrough

The team’s results, once reviewed, could represent a significant milestone in quantum computing research.

A team of researchers funded by the United States Defense Advanced Research Projects Agency (DARPA) and led by scientists at Harvard — with support from QuEra Computing, the Massachusetts Institute of Technology, Princeton, the U.S. National Institute of Standards and Technology, and the University of Maryland — claim they’ve created a first-of-its-kind processor that could revolutionize the field of quantum computing.

When industry insiders talk about a future where quantum computers are capable of solving problems that classical, binary computers can’t, they’re referring to something called “quantum advantage.”

In order to achieve this advantage, quantum computers need to be stable enough to scale in size and capability. By and large, quantum computing experts believe the largest impediment to scalability in quantum computing systems is noise.

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Changpeng Zhao’s next move could involve decentralized science

Decentralized science, or DeSci, aims to apply decentralized business models to medical research.

Changpeng “CZ” Zhao’s tenure as the CEO of Binance may be over, but the exchange giant’s loss could be a boon for the decentralized science (DeSci) sector.

In a comment on X (formerly Twitter) on Tuesday, Nov. 28, the former Binance CEO revealed an interest in the rapidly developing sector.

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Pharma companies team up with DeSci to accelerate scientific research

Pfizer is now the first big pharma to participate in a decentralized autonomous organization.

Having emerged as a movement in the research community, decentralized science (DeSci) initiatives are progressing at a pace even big pharma cannot ignore. Pfizer is now the first pharmaceutical company to vote on decentralized autonomous organization (DAO) proposals of the German blockchain-based organization VitaDAO.

The collaboration is part of VitaDAO’s latest fundraising disclosed in late January from strategic members, including Pfizer Ventures, Shine Capital and L1 Digital — among other longevity enthusiasts. The $4.1 million raised will fund longevity research projects and accelerate the spinout of VitaDAO’s first biotech startups, with two more in development for 2023.

“Pfizer is now bringing some of their own scientists to join with the community of researchers who are part of VitaDAO to help incubate some of this research,” Alex Dobrin, the community and awareness steward at VitaDAO, told Cointelegraph.

DeSci has fostered the emergence of a thriving ecosystem with projects ranging from decentralized biotech foundations to funding vehicles. “Some of the major trends in the field can include research and investment platforms, crowdfunding for scientific research, scientists and researcher communities,” explained Tuan Cao, founder of GenomicDAO, a San Francisco-based platform launched on Feb. 19 by artificial intelligence biotech company Genetica.

This decentralized platform aims to establish a community to drive and govern Asian-focused precision medicine initiatives. Its first subsidiary DAO is working on stroke prevention, targeting awareness, and research and development for ischemic strokes.

Worldwide, stroke is one of the most common causes of disability and vascular death. The American Heart Association reports that there were over 77 million ischemic strokes around the world in 2019. Asian populations have higher stroke incidences than Western populations, according to a study published in the Journal of clinical hypertension in 2021.

GenomicDAO claims combining a network of research groups, institutions, organizations, scientists and medical experts with artificial intelligence can reduce the time to release a new product from 12–18 months to 4–6 months. According to GenomicDAO, community-driven initiatives are disrupting scientific research:

“In the precision medicine space, R&D is led by a handful of big names in the industry that are de-facto monopolizing the market. Monopolistic and centralized pharmaceutical companies equivalently lead to the stagnation of innovation; simultaneously widening the gap in providing precision medicine to underrepresented populations.“

What is cyberpunk: A beginner’s guide to the sci-fi genre

Cyberpunk is a subgenre of sci-fi that explores a dystopian future with advanced technology, where the line between man and machine is blurred.

Science fiction’s sub-genre, known as cyberpunk, imagines a dystopian future in which advanced technology has overtaken society and divided it into classes for the haves and the have-nots. The genre frequently examines virtual reality, hacking, artificial intelligence and how technology affects people.

Cyberpunk is distinguished by its emphasis on a future society in which governments and corporations have amassed enormous power and control over people, frequently at the expense of their freedom and privacy. The genre is renowned for its grim and gloomy depictions of a world where technology has gone beyond human control and produced new kinds of exploitation and oppression.

Some popular examples of cyberpunk works include the novel Neuromancer by William Gibson, the film Blade Runner and the video game series Deus Ex. These works have had a lasting impact on the science fiction genre and continue to inspire new works of cyberpunk fiction.

Related: Top 9 cyberpunk movies of all time

Features of cyberpunk

Some common features of cyberpunk include:

  • Advanced technology: High-tech gadgets and systems like virtual reality, artificial intelligence, robotics and cybernetic implants are frequently featured in cyberpunk movies.
  • Dystopian world: Cyberpunk is known for its bleak, dystopian future where corporations and governments have gained immense power and control over individuals, often at the expense of personal freedom and privacy.
  • Class divide: The gap between the powerful and wealthy, who have access to cutting-edge technology and the rest of society, who are marginalized and left behind, is frequently explored in this genre.
  • Hacking and rebel protagonists: Many cyberpunk stories feature rebels or hackers who use their technical skills to challenge the established power structures and fight against the corrupt forces that dominate society.
  • Neon-lit cityscapes: Cyberpunk frequently occurs in gloomy, neon-lit cityscapes, providing a setting for the genre’s fast-paced action and high-tech adventures.
  • Unique style: The distinctive aesthetic of cyberpunk is noted for its emphasis on neon lights, gloomy, crumbling cityscapes, and a general atmosphere of decay and dystopia.
  • Exploration of ethics: The genre frequently examines complex moral dilemmas with the proper and improper application of technology, including privacy, security and blending human and machine.

How to create a cyberpunk movie

Because it offers a provocative and frequently sobering look at how technology and society interact, cyberpunk is significant as a literary and cultural phenomenon. Cyberpunk examines the opportunities and perils of a future ruled by cutting-edge technology and artificial intelligence through science fiction.

Here are some steps to creating a cyberpunk movie:

It is vital to remember that the most important thing is to stay true to the genre while also bringing something fresh and unique to the table.

The future of cyberpunk

Although it is difficult to foresee the future of the cyberpunk genre, there are some signs that the themes and ideas it explores will remain important and relevant in the years to come.

Cyberpunk will probably continue to be a source of thought-provoking fiction that explores these topics as technology develops and the concerns of privacy, security and the impact of technology on society become more and more significant. Furthermore, the continued advancement of virtual reality and artificial intelligence has the potential to expand the boundaries of the genre and stimulate new cyberpunk literary works.

Nevertheless, it is worth noting that the cyberpunk genre has developed and evolved over time and will probably do so in the future. For instance, the emergence of cryptocurrencies and blockchain technology has given rise to a new subgenre of cyberpunk known as “blockchainpunk,” which examines the advantages and disadvantages of this novel technology.

Top 9 cyberpunk movies of all time

Cyberpunk movies feature advanced technology, such as computers and the internet, in a dystopian future setting.

Cyberpunk movies are a subgenre of science fiction that emerged in the 1980s. They typically take place in a dystopian future, often in a city characterized by high-tech, advanced technology and a breakdown of social order.

They often feature advanced forms of artificial intelligence, virtual reality, and cybernetically enhanced characters and worlds. The stories often focus on the intersection of technology and humanity and typically depict a society where the lines between man and machine are blurred, and where the power dynamics between governments, corporations and individuals are in constant flux.

Cyberpunk movies are known for their unique visual style, complex characters and thought-provoking stories that explore the impact of technology on humanity and the implications of a rapidly advancing world.

Here are top nine cyberpunk films that can spark a lifelong interest in the genre:

Blade Runner (1982)

Blade Runner is a 1982 science fiction film directed by Ridley Scott and starring Harrison Ford. The movie is set in a dystopian future in which genetically engineered humanoids, called Replicants, are used for dangerous or menial work on Earth and off-world colonies.

The story follows a “Blade Runner” named Deckard (Ford), who is tasked with hunting down and “retiring” rogue replicants. The film explores themes of humanity, identity and the intersection of man and machine.

The film’s visuals and its depiction of a decaying, neon-lit Los Angeles have become iconic, and it has since become a cult classic and a defining film of the cyberpunk genre. It’s also considered as one of the best science fiction films ever made and has a lasting impact on science fiction filmmaking.

The Matrix (1999)

The Matrix is a 1999 science fiction film directed by the Wachowskis and starring Keanu Reeves. The movie is set in a dystopian future where humanity is trapped inside a simulated reality created by sentient machines in order to pacify and subdue them while their bodies are used as an energy source.

The story follows Neo (Reeves), a hacker who discovers the truth about the Matrix and joins a rebellion against the machines, led by Morpheus (Laurence Fishburne) and Trinity (Carrie-Anne Moss).

The film explores themes of virtual reality, artificial intelligence and rebellion and revolutionized the action genre with its use of “bullet time” special effects and wire-fu choreography. It has since become a cultural phenomenon and has had a significant impact on popular culture.

Akira (1988)

Akira is a 1988 anime film directed by Katsuhiro Otomo. It is set in a post-apocalyptic version of Tokyo called Neo-Tokyo, 31 years after the city was destroyed by a mysterious explosion. The story follows a biker named Kaneda and his friend Tetsuo, who gains powerful psychic abilities after a motorcycle accident.

The film explores themes of power, technology and identity, as Tetsuo’s abilities spiral out of control and threaten to destroy the city. The animation and storytelling in Akira are considered groundbreaking, and it is widely considered one of the best anime films of all time and a defining film of the cyberpunk genre. The film has also been influential on Western animation, comics and film.

Ghost in the Shell (1995)

Another iconic anime film, directed by Mamoru Oshii, Ghost in the Shell explores themes of artificial intelligence, consciousness and the nature of humanity. The movie is set in a future where humanity has become heavily cyborgized and follows a cyborg counter-cyberterrorist field commander and leader of Public Security Section 9, Motoko Kusanagi, and her team as they hunt a mysterious hacker known as the “Puppet Master.”

The animation and storytelling in Ghost in the Shell are widely considered some of the best in anime, and it is considered a classic in the cyberpunk genre. The film has also been influential on Western animation, comics and film and has been adapted into several other media forms.

Neuromancer (1984)

Neuromancer is a science fiction novel by William Gibson, published in 1984. It is one of the most famous and influential books in the cyberpunk genre, which combines elements of science fiction and noir fiction.

The story is set in a dystopian future where the world is dominated by powerful corporations and follows the adventures of a washed-up hacker named Case, who is recruited by a mysterious figure called the Wintermute to pull off the ultimate hack. The novel explores themes of artificial intelligence, virtual reality and the blurring of the line between humans and machines.

The Terminator (1984)

The Terminator is a 1984 science fiction film directed by James Cameron and written by Cameron and Gale Anne Hurd. The film stars Arnold Schwarzenegger as the titular “Terminator,” a cyborg assassin sent back in time to kill Sarah Connor (Linda Hamilton), the mother of a future resistance leader against Skynet, an artificial intelligence that becomes self-aware and starts a nuclear war.

Michael Biehn plays Kyle Reese, a soldier from the future sent back in time to protect Sarah. The film explores the concept of time travel and the possibility of machines becoming self-aware and turning against humanity. It is considered a classic and has spawned multiple sequels and spin-offs.

RoboCop (1987)

RoboCop is a science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film takes place in a crime-ridden Detroit, Michigan in the near future, where police officer Alex Murphy (Peter Weller) is brutally murdered and subsequently resurrected as the cyborg police officer RoboCop.

The film explores themes of crime, corruption and the blurring of the lines between human and machine. RoboCop is programmed with three primary directives: serve the public trust, protect the innocent, and uphold the law. The film was both a commercial success and a critical success and has since spawned a franchise that includes multiple sequels, television series and a reboot.

Tron (1982)

Tron is a 1982 science fiction film directed by Steven Lisberger and written by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer who becomes trapped inside a computer-generated virtual world called “The Grid.”

Once inside, he must compete in gladiatorial games in order to escape. The film explores themes of technology and artificial intelligence and the concept of a virtual world existing within a computer system.

Tron was a box office disappointment, but later, it became a cult classic, credited with pioneering computer-generated imagery and influencing the development of the cyberpunk genre. It also spawned a franchise, which includes multiple sequels, a Disney XD animated series and a reboot.

Total Recall (1990)

Total Recall is directed by Paul Verhoeven and written by Ronald Shusett, Dan O‘Bannon and Gary Goldman. It stars Arnold Schwarzenegger as Douglas Quaid, a construction worker who begins to suspect that his life is not what it seems and that his memories of his past may have been implanted.

The film is based on the Philip K. Dick story We Can Remember It For You Wholesale and explores the nature of reality and the consequences of altering memories. The film is set in a future where Earth is experiencing severe overpopulation, and people are looking for an escape by traveling to a colony on Mars. Critics praised the film’s special effects, action sequences and performances, and it was a commercial success, grossing over $261 million worldwide.

Keith Comito on the benefits of blockchain tech and decentralization in longevity research

The co-founder of Lifespan.io is harnessing the power of decentralization to support cutting-edge scientific and technological discoveries.

Lifespan.io President and co-founder Keith Comito was into longevity before longevity was cool.

“We started our nonprofit back in 2014,” Comito said. “Back then, few credible researchers would be caught dead saying they were working on aging. It was still kind of a scientific backwater. So, we wanted to emulate what the cancer research advocates did, starting in the ‘40s.”

He said those early advocates identified the most credible research at the time and used “old-school” fundraising approaches like telethons to crowdfund for their work. They built a grassroots movement and grew their scientific expertise. Through their efforts, defeating cancer is now an international priority with communities of millions of people crusading in the fight against this devastating disease that is closely linked to aging.

Comito said Lifespan.io is taking a similar approach but for all aging-related diseases. They’ve built a large community of people by sharing verified news about breaking developments in longevity, crowdfunding research using blockchain technology, and creating some of “the most successful YouTube collaborations in the space.”

“In 2017, I helped write the scripts for a popular series of aging videos that were the highest-viewed videos the week they came out, with 14 million views within days. That was huge to hit those numbers six years ago, and the like ratio was overwhelmingly positive.” This illustrated to the field, Keith said, that it was okay for longevity researchers to come out into the open and not be ashamed of their revolutionary and life-saving work.

Comito leverages various skills honed from a diverse background, including computer programming, biology,  and mathematics. He has invented several metaverse-adjacent technologies, developed software that has been adopted in widely-used services like HBO Now, MLB at Bat and Disney+, and even accidentally created a top-charting Chuck Norris Joke Generator as a joke back in the early days of mobile applications. Today, he’s looking at ways to bring our world into the metaverse that not only excite us but also heal our minds and bodies as well. Keith sees the future of Web3 overlapping and supporting the future of longevity while tying in other hot sectors like gaming and VR.

Shaking up science

Comito said that one area he’s spent the last few years exploring is the pure fundraising capabilities of cryptocurrency, working with organizations such as Gitcoin and Angel Protocol to brainstorm new models of crypto philanthropy to fund scientific breakthroughs. Of course, a number of “crypto heavyweights are already supporting life extension research,” he says. Vitalik Buterin, for example, has supported several longevity projects, donating crypto to causes like the SENS Research Foundation. This connection goes all the way back to the birth of cryptocurrency – through the support of early cypherpunks like Hal Finney, says Comito, who theorizes the common thread is transcending boundaries, whether financial or biological, to lead humanity to a brighter future.

The potential of blockchain technology to drive longevity research goes far beyond raising money, particularly with respect to decentralized science, or “DeSci.” “There are promising potential treatments for Alzheimer’s which lack traditional profit motives, for example, ones that can be developed with blockchain-based crowdsourcing,” he said.

Therapies like flickering lights and sounds at certain frequencies could remediate dementia. Comito himself is working on such an approach with his colleagues at Lifespan.io – aiming to launch a first-in-kind decentralized clinical trial to test non-drug interventions for Alzheimer’s disease, with the blessing of government organizations like the National Institute of Health.

“There have been very public failures on the treatment of Alzheimer’s with traditional approaches,” Comito said. “Over a trillion dollars has been spent on research, with strikingly little progress.”

He said a non-drug solution discovered by a decentralized group of people on the internet would be a “complete earthquake.” Decentralized science, powered by groups like decentralized autonomous organizations (DAOs), can also overcome issues associated with traditional research institutes. DAO governance promotes transparency and rewards productivity, aspects which can be instrumental in advancing longevity research.

“I think we tend to view organizations like the FDA and the NIH as being calcified and anti-crypto,” Comito said. “But my experience has been that leaders of such organizations actually want us to shake things up. With the help of blockchain technology, we can achieve medical advances so powerful and undeniable that existing systems will have no choice but to change.”

Crypto will power further innovation in the space

Comito acknowledges that crypto has some perception issues to overcome in the wake of the FTX collapse. However, he sees that as more of a product of the overall market. While it is true that it’s hard right now for charities to raise money, Comito is optimistic that we will see a future filled with exponential growth.

“Last year, a number of charities started dipping into crypto because the market was hot,” he said. “They’ve drunk the Kool-Aid, and now’s the time to build and find out who’s truly getting something interesting done. When the market recovers, these projects will be in great shape. We’re building tools to do something amazing in the next several years.”

Organizations like Endaoment and The Giving Block are laying the foundation for a philanthropic shift. In the longevity space, VitaDAO and the Longevity Science Foundation continue to fund cutting-edge research in the quest to help extend our lifespans and enrich our health. This could also look like crypto and blockchain technology eventually playing a role in streamlining data interactions which will have a role in facilitating longevity.

We are fast approaching a world where everyone can own their data, carrying it in their healthcare wallet. This can help eliminate bloated industry architecture that relies on paper records in so much of the world. In turn, this can accelerate opportunities for people to participate in clinical trials, reduce costs, facilitate payments to participants, limit emission-heavy travel, achieve diversity goals, and lead to more standardized data.

“Concerns have to be managed, but that is something we can do together as a crowd, which we consider a DAO of humanity,” Comito said. “Blockchain technology is not going away, and will have a key part to play in a future where all people will have sovereignty – not only over their currency and data but over their healthy lifespans as well.”

NFTs, Nonprofits and Longevity Intersect at Art Basel Miami

NFT artist Nikita Replyanski on the future of NFTs, his work with the Longevity Science Foundation, and art as community building.

Just as Art Basel has expanded beyond its initial gallery showcases in Switzerland, where the international art fair was conceived, the pursuit of longer and more fulfilling lives has grown from the subject of science fiction novels to real, viable science.

Now the evolution of art is being leveraged as the Longevity Science Foundation’s partnership with Triptych and digital artist Nikita Replyanski leveled up during Art Basel in Miami Beach. The partnership to launch a collection of nonfungible tokens (NFTs) was announced during the summer. Longevity Volumes” will help fund LSF research grants for longevity projects.

Replyanski said he showed his own work and his collaborations, including the one with the LSF, at Beyond Basel, a star-studded, cutting-edge NFT event curated by Trippy Labs.

“All my art is inspired by the transformation of humanity by technology,” he said.

Replyanski hopes that his work with the LSF will help change attitudes about basic and experimental science. “I like to think that through projects like this, I am participating in shaping the image of medicine and science of the future,” Replyanski said.

His work has been connected to the intersection of technology and humanism for nearly a decade when he was involved in designing bionic/robotic hands with Motorica. Replyanski collaborated with engineers to develop several design lines used by people with disabilities today. Models with his art prosthetics participate in fashion shows and photoshoots designed to transform how the world perceives prosthetics and disabilities.

One of Replyanski's bionic prosthetics designs

One of Replyanski’s bionic prosthetics designs

“I am very passionate about the values ​​of transhumanism, among which, of course, biology and medicine play a huge role,” he said. how the results of your work can change lives.”

NFTs in the Art World

Events evolve. Science evolves. Art evolves, and NFTs are playing an important role in redefining the evolution of media. Events like Art Basel are an opportunity to expose what may be an uninitiated audience to the potential that exists for this medium.

“The role of such events for the NFT community and digital art, in general, is enormous,” Replyanski said. “First of all, it’s the development of digital art as a genre, opening it up to the audience of traditional art, representing brands and galleries. Of course, it is expanding the boundaries of the NFT community. I am sure a lot of people will change their attitude toward NFTs thanks to such events.”

He said having the opportunity to engage with an audience in person, versus across a more contained medium like his Instagram feed, allowed for a greater experience and a more authentic expression of the artistic statements he’s trying to convey.

“Context is very important to any artwork,” Replyanski said. “Immersing yourself in it through huge screens is not comparable to scrolling through an Instagram feed where people often see my pieces. It’s another level of communication with my art. immerse themselves in my world.”

This is extremely important for artists, especially given the state of the financial markets as investors look for alternatives. “Thanks to the bear market, there are still those people for whom NFTs are not the way to make fast money, but a full-fledged platform for self-realization of a creator’s art or a niche for web3 project development,” he said. “I am one of those who have invested time and money in building my own little universe within the NFT community. coming up in the near future.”

Flora, one of Nikita's earlier NFT art pieces. View more of his work here.

Flora, one of Nikita’s earlier NFT art pieces. View more of his work here .

NFTs for Nonprofits

Replyanski said he is particularly excited about the potential NFTs hold for nonprofit organizations like the Longevity Science Foundation.

“NFT drops for nonprofit organizations is a new tool of participation for those who want to support them,” he said. This is an open gateway for anyone who wants to become a participant in the life of a Web3 charitable company. Simplicity, accessibility, gamification, or the ability to vote in DAO. For the artist, it’s an opportunity to show their vision and involvement in the theme.”

Sagacity, by Nikita Replyanski. Proceeds from this NFT, his most recent digital art, will support the Longevity Science Foundation.

Sagacity, by Nikita Replyanski.

Proceeds from this NFT, his most recent digital art, will support the Longevity Science Foundation.

The Longevity Science Foundation is a global nonprofit dedicated to expanding the human lifespan. Most recently, the LSF further developed its presence in the US with a new headquarters in Miami and appointed president and CEO, Lisa Ireland. NFTs will play a valuable role in advancing the LSF’s work funding cutting-edge longevity research. Nikita’s “Longevity Volumes” collection explores the relationship between humans and technology, and the proceeds will go directly toward supporting the LSF.

Material is provided in partnership with the LSF

How crypto is playing a role in increasing healthy human lifespans

How can you add years to your life, and life to your years? Longevity science can help — and this is a concept that’s of particular interest to crypto pioneers.

Longevity Investors Conference

It’s a question that’s infatuated scientists for decades: how can we prolong life expectancy — giving humans everywhere more years of good health?

This field is known as longevity science, and within this industry, experts argue care which regards ageing as a normal but treatable ailment are rare — and of the approaches available, they can only be accessed by those who are highly educated and privileged.

Just some of the key tenets that govern this approach to medicine involve therapeutics, personalized medicine, predictive diagnostics and artificial intelligence. The goal is to eliminate a “one size fits all” attitude toward treatment, and ensure that therapies are customized to an individual’s unique medical profile. This can matter in many different ways — to the best method for tackling cancer, to the food we eat and our risk of heart disease.

And while predictive diagnostics offers an existing way of unlocking better patient outcomes, this often hinges upon using large amounts of anonymized data to determine what’s happened in the past, and how greater levels of success are achieved in the future.

Bizarrely, there are parallels between cryptocurrencies and longevity science. You could argue that this approach to medicine is currently where digital assets were back in 2013 — a time when crypto discussion was confined to online message boards, niche group chats and convoluted whitepapers. Longevity researchers are excitedly sharing their findings with one another — and collaboration is taking place across sectors. Experts are keen to ensure that anyone with an interest in this nascent field can get involved and contribute.

Educating the masses

As in the crypto industry, a big challenge that longevity science faces is education — and simply explaining this concept to the public. This is a journey that takes time, effort, money and patience.

Because of this, a dedicated event has been established so this cutting-edge concept can be discussed in an open forum. The Longevity Investors Conference is set to take place in Switzerland from Sept. 28-30. It’s being sponsored by Credit Suisse, and tickets can be paid for in cryptocurrency.

It’s being organized by Marc P. Bernegger. He’s a founding partner of Maximon — a Swiss company that invests and builds in longevity-focused companies. Bernegger explored Bitcoin in 2012 and told Cointelegraph: “There is room for everyone. We can all travel the same path but take different approaches. It’s still the same narrative.”

Just some of the items on the agenda include exploring the scientific meaning of longevity — and how this will affect individuals around the world in the long run. Discussions will also be held on how to cultivate investment in this fledgling space, and according to Bernegger, this is a field that’s of great interest to crypto enthusiasts.

The conference aims to build bridges, and highlight how scientists play a vital role in ensuring that we can all benefit from longer lifespans and a healthy retirement. While there are business opportunities to be found, investors face a challenge because they’re not from a scientific background. Likewise, bright minds often need an entrepreneurial perspective in order to bring their genius concepts to market.

Bernegger added: “There are a number of different perspectives — the entrepreneurs, the scientists, investors who bring money. They need a combination of everything. This sector appreciates new players. The more money there is, the more smart and serious people you have, the better. The industry is still finding itself. It is accessible now, and people are happy to help.”

Why crypto is a good match

It’s the science element that’s attracting early adopters of cryptocurrency to this space. The reason is simple: because many of these enthusiasts are forward looking, open minded and technology driven.

Describing the initial days of crypto, Bernegger explained: “They were all in for the technology. It was not just speculative. They saw the potential of a peer-to-peer solution, and now they see the potential with regard to ageing.” 

Indeed, blockchain technology also has the potential to enhance the quest to achieve longevity. Decentralized autonomous organizations (DAOs) have already been established that are funding research to support and commercialize therapeutics. This approach also ensures that donors can vote on the future direction of research projects.

Even though the bear market has cast a long shadow over the crypto sector, many of those in this industry are firmly in the “BUIDL” phase. They’re using this opportunity to innovate, cultivate new products, and develop the trends that will drive the next bull run. Longevity science can be one of them — and according to Bernegger, pioneers know that paying close attention to health is far more important than the value of any token. 

We already know that the rate of ageing can be controlled, to some extent, by genetic pathways and biochemical processes. But in the coming decades, there are still so many questions to be answered — and dots to be connected — in the quest to improve our quality of life, and ensure that anyone can access it. 

The Longevity Investors Conference says attendance will be strictly limited to 100 hand-picked delegates, and they’ll be able to benefit from the insights of over 30 outstanding speakers. It’s a compelling opportunity to get to know the industry inside and out, all while establishing meaningful contacts with the best people in the field.

It’s going to take place in Gstaad, one of the most exclusive Swiss mountain resorts, in a “one-of-a-kind setting” within a plush, five-star hotel, and world-class speakers flying in to attend and present. This includes members of the Longevity Science Foundation Visonary Board.. This nonprofit recently entered into a partnership with The Giving Block — tapping into a vital stream of crypto philanthropy.

If you want to know how to add years to your life, and life to your years, this could be the most important conference you ever attend.

Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you with all important information that we could obtain, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor can this article be considered as investment advice.

Chips bill provides for blockchain specialist position in White House science office

The $280 billion bill, which aids the semiconductor industry, also incorporated Representative Darren Soto’s bill to create a position to advise the president on blockchain.

The United States House of Representatives passed the Chips and Science Act on Thursday by a vote of 243 to 187. The bill, which was introduced into the Senate over a year ago, provides grants and incentives to the semiconductor industry and encourages research. It also creates a blockchain and cryptocurrency specialist position in the White House Office of Science and Technology Policy (OSTP).

The bill passed the Senate on Wednesday. It has an overall price tag of $280 billion, which includes $52 billion in grants and incentives for U.S. semiconductor manufacturers who face fierce competition from China, and $170 billion in incentives for research. It is expected to contribute to the easing of supply chain issues in the industry as well.

Tucked into the lengthy “Miscellaneous Science and Technology Provisions” chapter of the bill is a section creating a blockchain and cryptocurrency specialist position in the OSTP to “advise the President on matters relating to blockchain and cryptocurrencies.” According to a statement released by Democratic Florida Representative Darren Soto, the language of that provision comes from a bill he introduced separately. Soto said in the statement:

“As a co-chair of the Congressional Blockchain Caucus and a member of the House Energy and Commerce Committee, I am proud to foster the policy needed to ensure innovation continues to take shape in our government and the CHIPS and Science Act will do just that.”

Related: Scaramucci sees bright future for crypto but ‘very worried’ about US politicians

Soto has a long record of crypto advocacy. He was a co-sponsor with Republican Tom Emmer of the 2020 bill to exclude small purchases made with crypto from the capital gains tax. He and Emmer were also among the co-sponsors of the reintroduced Digital Commodity Exchange Act in April 2022. The OSTP was given a role in several of the initiatives mandated by President Joe Biden’s Executive Order on Ensuring Responsible Development of Digital Assets.

Metaverse visionary Neal Stephenson is building a blockchain to uplift creators

“I worry about things that are not directly related to blockchain and the Metaverse. I worry about climate change and about social fragmentation.”

Last month marked the 30th anniversary of the publication of Neal Stephenson’s science fiction novel Snow Crash. With its dystopian vision, rollicking prose and futuristic renderings of everything from social media networks to virtual assistants and even alternative currencies — Bitcoin wasn’t to launch for another 17 years — the work soon achieved iconic stature in the tech world. Bill Gates, Jeff Bezos and Jack Dorsey were admirers, while Google co-founder Sergey Brin called Snow Crash one of the two books that changed his life. 

In the mainstream world, Time magazine’s critics declared it one of the “100 best English-language novels published since 1923.”

The novel also includes the first known presentation of the “Metaverse” with all its immersive and internet-gaming addictiveness. As Stephenson wrote about his protagonist, Hiro, who lives in a 20-by-30 storage unit:

“Hiro’s not actually here at all. He’s in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse. Hiro spends a lot of time in the Metaverse. It beats the shit out of the U-Stor-It.”

Recently, Stephenson brought his creative talents to the blockchain world, teaming up with venture capitalist and Bitcoin Foundation co-founder Peter Vessenes in a project to build a new “metaverse first,” layer-1 blockchain network. Last week, Stephenson and Vessenes sat down with Cointelegraph to talk about their project, Lamina1 — lamina means “layer” in Latin — as well as the Metaverse and blockchain worlds generally.

Cointelegraph: Peter, you’ve said that you envision Lamina1 as a sort of “base layer for the Open Metaverse: a place to build something a bit closer to Neal’s vision — one that privileges creators.” You also talk about employing “creator economics” in building your new blockchain network. What do you mean by that?

Peter Vessenes: We are building it into the mining mechanics, where the nodes are actually going to reward people who are building content. We’re calling it proof of integration. If you make digital objects and they’re used by Lamina1 participants in a game, the system will directly mint you tokens.

Overall, we’re looking to do things with Lamina1 that go beyond just making smart contracts and publishing them on a layer-2 chain somewhere. The Metaverse has its own requirements and needs, like persistent digital object storage for full 3D models. So we need something beyond storing a JPG on the IPFS [InterPlanetary File System].

CT: Neal, in chapter two of Snow Crash, your protagonist has driven his pizza delivery truck into the bottom of an empty swimming pool. A skateboarder generously offers to deliver his pizza for him, to which he agrees while handing her a card:

“On the back is gibberish explaining how he may be reached: a telephone number. A universal voice phone locator code. A P.O. box. His address on half a dozen electronic communications nets. And an address in the Metaverse. ‘Stupid name,’ she says, shoving the card into one of a hundred little pockets on her coverall.”

As best you know, is this the first-ever reference to the “Metaverse?”

Neal Stephenson: Let me answer that by telling a related story. “Avatar,” in its current sense, is a word that I came up with independently in the course of writing that book, and for a couple of years, I assumed that I was the first person who had ever used it like that. But, then I found out there were some guys working on a project called Habitat who had actually coined the exact same usage of it a couple of years before I did. Those guys, to their credit, completely understood that it was an independent coinage. I’m still friends with those guys. 

In the case of the “Metaverse,” that has never happened. No one has ever come to me and said, “Hey, Neal, I was using the Metaverse in 1987, or something like that.” Never say never, of course, but there are actually people who look this sort of stuff up. I got a contact from the Oxford English Dictionary a few years ago. It was for “Anglosphere,” a term I used in the Diamond Age where I talk about the English-speaking cultures and countries of the world. This official contact said, “As far as we can tell, you are the first to use that term? Do you know of any prior usages?” I said I didn’t.

CT: A lot of prominent tech-world figures were influenced by Snow Crash and your other novels. What writers influenced you?

I started out reading a lot of fantasy and science fiction, but then I finally got talked into reading “real” literature by a series of excellent English teachers, books like Moby Dick, which incidentally is an absolutely insane book — with all the nerdy details of a hard science fiction, and also a speculative element to it.

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Then there was a period in the 1970s and 1980s when people were writing this extraordinarily vivid prose that really appealed to me — Tom Wolfe and Hunter S. Thompson, for instance. The Big Bang moment for me, though, was the publication of Neuromancer in 1984.

Neuromancer is a science fiction novel, but from the very first sentence, it’s also great literary writing. And it isn’t a kind of highfalutin writing, but like the stuff I was talking about a minute ago, the New Journalism movement, you know, vivid imagery. So, that was kind of the moment when I said, “Oh, I didn’t realize you were allowed to do that.”

CT: Peter, you’ve said that you have “a raft of plans to implement Lamina1 quickly as we get the necessary governance, technology, node operators, IP partners, artists, business partners, and funds up and running.” Where do things stand now?

PV: We have a bunch of recruiting going on now, we’ve hired a couple of new executives, we’re in the seed fund-raising round now and hope to be done in summer or early fall. On the immersive compute side, we’re just starting to get serious about building out our first couple of dogfoods [tests of a new product]. So, things are moving, and I think we should have something that people can poke at and play with in mid-September.

CT: You were almost present at crypto’s creation — working closely with many of Satoshi’s immediate successors like Gavin Andresen as you built the Bitcoin Foundation, founded in 2012. For those few spearheading Bitcoin back then, making money was arguably one of the farthest things from their minds, you have said.

Recently, Ethereum co-founder Vitalik Buterin wrote a blog in which he lamented “the blockchain industry’s slow replacement of philosophical and idealistic values with short-term profit-seeking values.” Does Vitalik have a point?

PV: There was this profound energy at the start of Bitcoin. People were like: “This is the future. We’re building it” — and it’s so appealing when you see it. For someone like me, yeah, I may be a little more skeptical, I’m not naturally someone who buys in instantly, but I was just swept up in it myself. 

Vitalik is very unusual. He’s this billionaire guy who lives out of a 30-liter backpack, who is motivated by other things than adding another zero to his net worth. I’ve thought about the senior leaders of these chains over the past 10 or 12 years, and one of the things that I think is important for blockchains if they are going to be successful — they should not be in it as a money grab.

Neal and I have spent almost no time asking: Is this going to be really profitable? Rather the questions are: How is this going to impact the creators that we want to support and build the space that we want to build?

CT: As any industry grows and becomes more mainstream, maybe it is inevitable that you’re going to need people to manage things — accountants, lawyers, financial officers — who also are looking closely at the bottom line?

PV: It kind of is. You won’t get those kinds of people — that older generation of believers — coming into Ethereum now. The money has been made. The first time I saw Ether, it was $7.00. Now it’s $1,500. We won’t ever see $300,000 ETH, I believe. You need to create some green space for this next generation of believers to build their own thing. We probably do have a kind of natural arc on this. Of course, institutions are going to get more easily into something larger and more stable. So yeah, there’s probably some inevitability here.

CT: In Snow Crash, Neal, you anticipate many of the elements of the Metaverse that are present today. But some developments of the past 30 years were unanticipated. You’re surprised that metaverse game players are still using “steampunk WASDE keyboards,” for example. What about some recent developments on the non-technical side, like $300 million of virtual land sold in three hours in the Otherside “world” in May? Did that surprise you?

NS: If you read the book, it is clearly based on the notion of a market for virtual real estate, and there’s a kind of scarcity that’s been created from the fact that some parts of the Metaverse are more desirable for developing a site than others. 

So, it’s implicit in the book as written that there’s a virtual real estate market and that people pay money to control it, and some parcels are more desirable, more valuable than others. So, on that level, it’s all there in black and white.

Whether that particular event you describe is surprising, I would say yes. The book was written a long time ago.

CT: I’m sure you’re asked for predictions all the time about the way the Metaverse and technology in general is evolving, Neal. But are there any possible scenarios that really scare you?

NS: I worry about things that are not directly related to blockchain and the Metaverse. I worry primarily about climate change and about social fragmentation from the fact that people don’t agree on a shared reality anymore. What we’re doing may in some way help to address those things — we intend to make the chain carbon negative, for example. But I don’t spend a lot of time worrying about nightmare scenarios, specifically about the Metaverse, because I don’t find that’s a productive way to start a project. The successful projects emerge from a more positive frame of mind, like, “Hey, this is going to change the world.” 

CT: Peter, during that $300 million sale of virtual land, gas fees on the Ethereum platform skyrocketed. A few parties paid thousands of dollars in transaction fees. Is that another reason to build a new layer-1 blockchain, in your view, to bring down transaction fees?

PV: First of all, I think it’s important to say if you didn’t charge any fees, these chains would be overrun by spam. You have node operators, you have miners, and if you just gave it away for free, you’d have people who say: “Cool, give me 100% of that.”

Bitcoin miners didn’t require fees in the beginning because there just wasn’t a ton of transaction volume, and Satoshi didn’t have a solution to this generalized problem, such as “how do you charge for this?”

What Vitalik [Buterin, co-founder of Ethereum] did with Ethereum was really quite brilliant — this concept of gas and lithium. [He recognized] that any chain is going to have to charge for usage of the resources, or you just have the Tragedy of the Commons.

That said, there are some eye-opening numbers like $12 billion of buy-side demand [i.e., gas fees] for ETH in 2021. That’s good for Ethereum. It means people are using the network. That’s good for ETH holders, but it’s hard for those, like my 15-year-old son when all of a sudden it costs him something like $200 to do anything on the network. 

The plan for Lamina1 is to allow side-chains — similar to what Avalanche calls subnets or Polkadot calls substrates. We’re going to make it very easy for a developer or group that wants to have free transactions or very fast transactions. We’ll provide them a track to do that. They’ll have to go run those nodes and deal with the cost of that themselves, but if they think it’s best for their constituents to have no fees, they’ll be able to do that.

CT: Neal, you’ve given credit to gamers for pioneering the Metaverse. Role-playing video games have brought down the cost of 3D graphics so that almost anyone can access this kind of environment, and you don’t need a lot of expensive hardware like goggles. That said, will the Metaverse always be dominated by gamers? What about more serious use cases, like training surgeons on 3D organ models? Or educational uses, like a virtual class trip to an ancient Greek Agora? 

NS: When Snow Crash came out in 1992, virtually all video games were 2D. But then Doom came out in 1993, and it was the first broadly used 3D game. It spawned a vast industry of similar games. The World Wide Web’s source code was also released in 1993, and suddenly you can look at pictures on your computer.

All those things together pushed millions of people to want to own computers with much more advanced graphics capabilities. That turned out to be that industry’s I Love Lucy moment.

CT: I Love Lucy?

NS: It’s what happened to television in the 1950s, where there was this kind of virtuous cycle where millions of people wanted to watch the I Love Lucy television show, so they bought TVs. The increased sales volume enabled hardware manufacturers like Magnavox and RCA to bring down the price of TV sets, which in turn made I Love Lucy even more accessible and popular. That’s how industries grow.

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Video games have led to incredible, many-order-of-magnitude advances in the 3D processing power you can get out of a device per dollar spent.

CT: Will game playing, then, continue to be the main thing that happens in the Metaverse?

NS: I think what is possible is that 20 or 30 years from now, people who are using immersive experiences will look back on games as: “That’s how we got here.” It used to be, these things were all video games, that’s where the hardware came from, where the toolsets came from, the people who create immersive experiences learned their skills from video games, and so on. And, there will still be lots and lots of video games, but there also will be experiences that will be something more, and I think you see that already if you look at Fortnite, which is obviously a video game, but it is also a social environment.

Edited by Aaron Wood.